While Principal UX Designer at an EdTech company, I led the first-ever design strategy of a new product for K–8th grade educators pairing curriculum instruction with learner growth data and simultaneous AI analysis to customize reading, literature, and math instruction for 900k+ students nationally.
Ahead of joining the organization, service design was a new concept to their teams. They were highly siloed and largely operating as separate groups, a common observation I’ve seen in employee experience design.
A lot of system connections weren’t designed with the intention to work together. With this in mind, product leadership was interested in examining different aspects of the product to see how we could identify design opportunities, gaps, and workflow challenges.
Introduction photo: I had the opportunity to research firsthand how the product was used in real classrooms, hearing directly from school administrators and teachers about their experiences.
Over a year’s time, product leadership prioritized my focus to a few different areas. I explored and uncovered how the company could:
When school districts purchase and use the product, teachers adopt it in their classrooms resulting in an even greater positive impact on student learning assessments gains and overall student growth.
Designing all of these areas as isolated parts would only continue existing difficulties. Since many aspects are connected to and influence each other, a holistic service design approach was needed. By exploring the service design view, I successfully examined multiple areas in the customer experience ecosystem, resulting in finding 168+ design opportunities for teams.
Through these initiatives, I communicated to our stakeholders how different dependencies contributed to the customer experience. I shared my artifacts to frame problems, evolve conversations, and build shared understanding to create cross-functional alignment across ten business teams.
There’s a lot of work I’m proud to share! This case study reviews multiple parts of the product’s UX and service design. Continue to browse through or go to a section:
Began by researching to understand the overall system of education, from the farthest view of the world to the United States as a country, followed by state, local school district, and individual schools where the product is used by teachers in classrooms.
Identified opportunities for account executives to strengthen customer experiences and clearly explain the product to school leaders by understanding in/external customer stakeholder systems and pre-sales and renewal journeys.
Built shared understanding of customer support for all accounts, regardless of dollars spent, to find opportunities, identify gaps, and surface risks, especially for customers going through the regular order fulfillment process.
Explored what administrators at high-usage schools do to get teachers to use the product in their classrooms during the school year. Aligned admin UX problems with understanding where teachers got stuck during product onboarding and training to discover opportunities for community-based design that supports, not stresses and penalizes, administrators and teachers.
For my middle of the year progress review, I created a plan for the design team from all projects on this page.
I received great feedback about this work and future collaboration requests from directors, managers, stakeholders, and design colleagues.
I created this visualization to show how the highest-level systems influence each other, linking to different design artifacts for the team as project work continued.
I began this journey by conducting research to understand the overall education system. I started with the “zoomed out view” of the world to the United States as a country, followed by state, local school district, and individual schools where the product is implemented.
The product is used by teachers to deliver instruction to K–8th grade students nationwide. In the United States, schools are financed through the sum of State + Local + Federal tax dollars and are governed by laws at each level. This is an important factor in selling it.
Left: School Improvement Plan posted in one middle school’s entryway. This plan shows their targets and goals for impacting more students along with priorities for advancing academics, optimizing operations, pursuing partnerships, and cultivating communication. Middle: Me outside of the building waiting for my taxi on the first day. School released early due to a tornado warning, so our meeting schedule needed to be modified. Right: My visitor’s pass for one of the days.
In learning about school systems, I had the opportunity to visit a few schools with researchers to hear from administrators and teachers firsthand about their current user experience and unique needs.
Key questions included:
The experiences of being a modern teacher or student bring many challenges and innovative design opportunities. In support of achieving school, teacher, and student outcomes, we can design for existing systems, user behaviors, and services while recognizing influences by systemic factors.
Mind map visualization of my observations as a designer based on visiting schools.
I created this mind map visualization based on my school visits, highlighting different types of design themes to account for in the product and associated services, including:
These design themes are present across many aspects of the classroom, including:
Purchasing a product for a school system is a major process, involving curriculum evaluation and public comment from the local community. This stakeholder map shows the external and internal stakeholders involved in the purchase of the product. There are at least 39+ key relationships involved throughout the process!
Through this project, I built a shared understanding of the pre-sales and renewals ecosystem. I identified opportunities for account executives to strengthen customer experiences and clearly explain the product to school leaders by understanding in/external customer stakeholder systems and how they interact with the business.
I first created a stakeholder system map to build an inclusive, shared understanding of which stakeholders are part of services, both internal and external to the business, so that we could:
For this activity, I created this slide to help guide conversations between colleagues. We wanted to learn who is part of a new customer’s decision-making process when the product is purchased when they are deciding from established vendors.
A school district begins looking for the right solution by considering vendors.
High-level stakeholder system map overview to quickly visualize how standards are set, who the decision makers are, and key roles in a school building during implementation.
The customer journey map canvas shows all of the high-level stages a school district works through when evaluating and purchasing the product. For this initiative, product management only wanted to focus on the Pre-Work–Selected stages, however it was important to map what comes before and after. This helped to build a shared understanding across teams how a sale originates and is handed off for fulfillment. I attended multiple sales leader calls, conducted research, and used internal resources to build this map.
When a school district decides they need to purchase a curriculum, they begin their customer lifecycle journey. A prospective customer will likely be familiar with the company’s go-to-market messaging and campaigns that captured their interest.
I created a quick proto persona from documents made by our research team to bring focus to the evaluation process and to facilitate cross-team collaboration.
I created this journey map canvas to illustrate the process an existing customer goes through to renew the product. While the overall process is relatively short, significant customer pain points were discovered through meetings with account executives and curated customer data.
At the time of this project, the product was new and just starting its first year of renewal cycles. We learned the process consists of meetings, reviewing data, and presenting options for expansion where applicable. I uncovered pain points from multiple account executives including:
As part of building the customer renewals journey map, I first created an affinity map of pain points for different parts of the product, cross-tagged by coded themes in Miro. I used data from spreadsheets compiled across business teams to build the journey map.
In support of the back-to-school season, product management wanted to understand what support looks like for customers spending less than $500k.
In support of the upcoming back-to-school season, product management wanted to understand what customer support looks like for all customers, regardless of dollars spent. In my explorations, I learned there were two new levels of support (Lite and Plus) in addition to regular order fulfillment, based on customer spending threshold.
At the time, our teams didn’t know what customer support was like for customers, a key component to satisfaction and retention. This is tied into the focus on the customer renewal journey, above.
Through this project, my UX design goal was to:
I created each service blueprint organized by phases including:
For every interaction in the customer support journey, time, evidence, technology, backstage actions, support processes, and regulations/guidelines are documented with customer actions.
In support of the back-to-school season, product management wanted to understand what support looks like for customers spending less than $500k. Support is not available for these purchase orders; they simply move through the regular fulfillment process (service blueprint pictured above).
The next level of support is Concierge Lite, applying to customers spending $500–999k. This type of support is reactive after receiving a customer’s purchase order of $500k+.
The maximum level of support is classified as Concierge Plus, which is proactively aligned with the sales team before the customer’s purchase order of $1M+ arrives.
After I mapped all three levels of service, it was easy to see where potential gaps were. With recent changes, product management was concerned that something might be missed. In actuality, this activity revealed gaps with the existing workflows, not necessarily the new ones being introduced. It was very enlightening for all teams involved:
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As part of Onboarding and Implementation, Professional Development, and Product Support parts of the customer lifecycle, product management wanted to explore:
By understanding what admins at high-usage schools do to get teachers to use the product, it helped us design processes and materials to increase teacher adoption to support product renewals.
Our UX design goal for administrators was to:
I wanted to learn from company trainers where teachers get stuck during onboarding. This helped us determine steps to create a bite-sized onboarding experience for teachers.
Our UX design goal for teachers was to:
After considering these problem spaces and looking at qualitative and quantitative research across research teams, I saw areas as connected design problems related to each other. The guiding design question became:
How might we create a bite-sized teacher onboarding experience that also helps administrators support them in using the product throughout the school year?
The current state spanned 8 months with activities, factors leading to positive implementations and confusion/non-usage, and touchpoints with people, technology, and materials.
First, I wanted to get a baseline understanding of what the current onboarding journey was like for administrators and teachers new to the product.
I learned that teachers were introduced to the product with multiple trainings consisting of a 2-hour Getting Started session followed by three 1-hour sessions. Their trainers encourage them to complete other self-guided learning materials within 30 days after the first session.
The current state onboarding journey map:
Our training and implementation teams were excellent resources to learn firsthand about the challenges they see in schools. I facilitated a series of conversations and documented them for team reference.
Working session board to discuss where teachers get stuck during product onboarding. We discussed teacher pain points, behaviors and emotions, training and support, classroom realities, and other feedback they had to share with us.
Working session board to discuss how school administrators with high usage rates get their teachers to use the product in the classroom. This was a starting point to learn how to get more teachers to use the product at other schools with lower usage rates.
While the current state process was straightforward, a lot of factors make its effectiveness unreliable. Reasons for this, based on research, include:
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After meeting with stakeholders, the universal themes of overwhelm and the need for flexibility were considered top priorities in how we design implementation processes.
Administrators, teachers, and staff are part of a community. Every school community has its own environment, processes, and needs. While training isn’t a substitute for lack of usability, it is still important to feel grounded in a solution.
I saw the opportunity to improve the existing UX in small design steps to test, measure, and iterate throughout the school year.
Designing for communities:
When teachers are onboarded, they often feel overwhelmed, viewing it as another task.
This diagram shows how a principal can delegate implementation tasks to school leaders on their team to support teachers. This system serves as a complement to the product’s built-in but underutilized professional development tools.
An example table of an implementation support system showing how in a community, people and systems mutually support each other to build understanding, share responsibilities, and keep everything moving. All of the work doesn’t have to fall on the school administrator and individual teachers working in siloes.
What would the support system look like during the school year? How would everyone work together?
I created this concept to visualize how everything influences each other during the school year. It’s not intended to be a rigid process with perfect steps. Rather, it shows an example of how a support system can work together to help admins and teachers with implementation throughout the school year.
The future state school year concept that I designed proposes building a toolkit/playbook for admins/school leaders to help them build a routine and support system for their school. The concept is based on research and incorporates resources from different business teams.
Types of tasks that an administrator can delegate include who:
This journey incorporates:
The school year journey is organized by month, factoring in:
Zoomed-in view of the support system routine for January–February; includes key parts that happen during the winter term including teachers preparing for assessments.
I created this framework template to document how we will know a design problem has been solved through different types of measurements.
I leveraged a perspective grid template to work through possible solutions for problems discovered during administrator and teacher onboarding journeys. The resulting value that each persona would gain from our teams resolving their pain points is documented. Possible solutions were broken into stories for design and iteration.
I created this ecosystem map to show key roles involved after a product is purchased and it’s implemented with teachers in their classrooms. Role titles may change, depending on the district or school, and associated activities may be part of other roles. This helped us cross-collaborate with different business functions to build a delegation system.
As part of breaking down the school year concept into smaller design pieces, I first created this school system ecosystem map of roles involved in the product implementation inside/outside the school building. I used existing research while conducting other research and utilizing AI to learn about roles and relationships.
Through researching, I also learned about Active Implementation Frameworks (AIF) that are widely used in education. Developed by the National Implementation Research Network (NIRFN), they offer tools to identify implementation drivers that enable successful change, including: organizational, relational, leadership, and competency drivers.
I saw a lot of parallels between their framework and the work I was doing. By understanding the different types of drivers, we can create UX jobs-to-be-done, personas, journeys, and other services that need to be explored and designed for, too.
I created this planning board to show how each product UX and service design initiative tied into our department’s strategic objectives to perform, grow, and create value. The Design Activities and People section documented the tasks each designer was working on, our collaborators, and links to design stories for further information and artifact retrieval.
As principal designer, I created a roadmap planning board for our UX director to show further details of how the design work was organized. I created this board to clearly show how the design work we were doing was valuable, tying directly into the strategic objectives set by our department’s senior vice president.
It’s organized by:
I created a planning board to list the initiatives that the design team and I could focus on by breaking down the school year concept into design activities. This kept the work focused and less overwhelming since we were working on a very large service design concept.
The board is organized by:
Design stories for the administrator onboarding initiative, broken down into epics, user stories, and design tasks. Our key collaborators were listed as a point of reference for the team. This was a helpful way to stay organized as new designers were onboarded to collaborate with me and product management on design work.
Journey map showing implementation materials a customer receives when they onboard to the product, before and after their training session. Outbound touchpoints were documented for each artifact along with opportunities for design and measuring success, future considerations, and questions for other teams we collaborated with.
For example, this is one of the user stories from the board:
As an administrator, I need to sign up for my training session so that I understand what the product offers and am ready to support teachers during the school year.
One of the first design tasks was to gather context around their training session. To do this, I collaborated with the customer success team that sends customer communications.
After analyzing these messages, I discovered in the first email message:
This was a great opportunity to optimize the entire email message sequence and call attention to the leader training sessions. It’s possible customers were missing it entirely!
To support the customer success team during their busy season, I revised seven communication documents to improve them by:
This design task was very successful in building influence across our teams. When this design task was complete, they reached out to me to learn how I revised them so they could incorporate best practices in their other work. They also invited me to join them the following year to guide their future communications.
People-centered design approaches help school communities adopt products in classrooms like at the middle schools I visited.
After eight months of project work, I had cultivated a great understanding of how different business units were connected in order to unite business and user needs. I created a concrete plan with a path forward that could be iterated on.
Creating value by designing for existing system complexities using people-centered approaches that build on unique strengths of school communities.
Introduce incremental design across teams through continuous learning, measurement, and iteration for positive human and product outcomes.
Thank you for the level of detail and analysis in your work. This is fantastic!
This captures our process perfectly. I wish our team’s customer flows were easy to follow and looked like this. These are beautiful!
The clarity of the presentation makes it easy to follow your exploration and proposed next steps. There’s clearly some well-documented, deep thinking behind this. It’s a strong first step and solid foundation for future improvements. This is really exciting!